kobewi
072e546a17
Don't auto-translate favorite nodes
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(cherry picked from commit e196cb11fe625df9a1c4abb4a0ce6f843b9b0e11)
2026-08-12 11:26:26 -05:00
Hugo Locurcio
eefdc2dbda
Sync translations with Weblate
2026-08-07 12:01:56 +02:00
kobewi
d65269fc91
Fix 3D ruler tool tooltip
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(cherry picked from commit b33ce36d183ebe7be7a20156b3c5e6d148b3238f)
2026-07-30 11:30:02 -05:00
SynthBioTech
e9ea372b8a
Fix inspector Array/Dictionary slot button leaks
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(cherry picked from commit 21bc715f32477afd4e6664ea4522c96db9b0165f)
2026-07-30 11:29:02 -05:00
NoNormalDev
53a5cffdf7
Asset Store: Fix image width on Editor Scales other than 100%
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(cherry picked from commit f4a5fc7c438726827cdd0dcb4651b021c520cece)
2026-07-30 11:26:22 -05:00
PatrickValiCrack
04988f125f
Fix Script Editor tab name for translated class ref
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(cherry picked from commit 279e57bd5136fe04df1bbc880a187ea89598afdf)
2026-07-30 11:26:21 -05:00
kobewi
48be39bc69
Don't create new proxy object for the same tile
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(cherry picked from commit 09fb26d913c78da49fac8e37123ee3bd3c0932ba)
2026-07-30 11:26:20 -05:00
Komariarii
146e3be4a7
Move set zoom above script init
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(cherry picked from commit 429a75ea78e6838c0138767eb708a6d367fd4792)
2026-07-25 13:19:52 -05:00
Thiago-Weiss
f697eea0a4
Fix godot crash in SpriteFrames in the AnimatedSprite2D and 3D
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(cherry picked from commit f03e744178d4dce8d607211e8c5cd8e123dcb5f5)
2026-07-25 13:19:51 -05:00
XpolioN
2140b03695
fix: Fix Visual Profiler cursor not appearing when graph is partially filled
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(cherry picked from commit 6443c2640cb2ef1fb6add9475743b4b4f34b4d6a)
2026-07-25 13:19:51 -05:00
GabCoolGuy
8ef3779eed
Fix incorrect freed autoload check
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To check if an autoload was freed, it currently checks for `scene_file_path` by using `Node::is_instance()`, and not if it was actually freed or not. I fixed it by checking if the node is inside the tree, as a freed node cannot be inside the tree anyway.
This sometimes caused crashes when plugins handle their autoloads weirdly (e.g PhantomCamera), which this fixes.
(cherry picked from commit 6848ea595e91cf6a1d5dc4f88c964f8d1f6de178)
2026-07-25 13:19:50 -05:00
Shaderman
b704c576e5
Fix use-after-free crash in TileSet atlas editor
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(cherry picked from commit 5fc0d2d01439d87176126b607c06ea4326aea3f2)
2026-07-25 13:19:50 -05:00
VewDev
ad96f9d95f
Editor: Fix autocomplete icon for CODE_COMPLETION_KIND_CLASS
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(cherry picked from commit 3001c50acd5522e5580cf1295529af29b521342c)
2026-07-25 13:19:50 -05:00
Aaron Franke
5bea0666b4
Fix more MSVC warnings for potential mod by 0 (C4724)
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(cherry picked from commit 6f072b22896fee293b99100fd83d0b9e2a183058)
2026-07-25 11:39:49 -05:00
Pāvels Nadtočajevs
1ba7fea71f
Fix EditorContextMenuPluginManager crash in Project Manager.
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(cherry picked from commit a2150f1efd8b92a2c72a6b3d40a4248ec1471546)
2026-07-13 10:56:07 -05:00
Michael Alexsander
29c0132a5b
Set the Asset Store's default sorting to highest scored
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(cherry picked from commit 07ab13f08aa620bbb332553d581d42d3bf3b2067)
2026-07-13 10:56:06 -05:00
unit-tick
2575428deb
Editor: Wrap Long Project Title
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Wraps project titles above 800px (on 100% Editor Scale) to prevent
SideBar being pushed beyond Project Manager boundaries.
(cherry picked from commit bb1bd267b9b78acb31421d13eca0d3d996b72a3a)
2026-07-09 13:02:42 -05:00
kobewi
1cc36e3afb
Fix ownership issues when pasting as replacement
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(cherry picked from commit 204249c9d6417576865a10a4d33d6bf953a2240a)
2026-07-04 11:03:33 -05:00
NoNormalDev
5c53faeeaa
Clean up one statement using an already defined variable
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(cherry picked from commit 59a32793d25035c1ae564741b9b9d59d41162ea3)
2026-07-04 11:03:33 -05:00
Aaron Franke
79c8c6a972
Guard against non-main-thread emission of EditorFileSystem changed signal
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(cherry picked from commit 4f898b498fab5dc2691a88934be78b78698c6401)
2026-07-04 11:03:33 -05:00
Prawnya
11e511d477
Don't select floating script editor when using floating game workspace
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(cherry picked from commit cddcc406d78e610f3c39692fd047399e5eefcf48)
2026-07-04 11:03:33 -05:00
kobewi
04e71f5103
Improve 2D editor dropping code
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(cherry picked from commit f7b5ea9897cb1591034f9b0d5d2691e2cc647380)
2026-07-04 11:03:33 -05:00
Malcolm Anderson
f8b185c1c5
Make Instant Preview work for first selection after being enabled
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(cherry picked from commit 5f8ac5d96b88c326b223e3ad607e604e024cb3fa)
2026-07-04 11:03:32 -05:00
MatheusMDX
b5e06061fa
Fix call stack select node
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(cherry picked from commit dc5c2f5b750aec8f925f0c6bf7cf9611e2438693)
2026-07-04 11:03:31 -05:00
AegisTTN
fa5570f746
Fix scene tab titles not updating on language change
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(cherry picked from commit e2a31a12df08419c4bf42199beadb76ff4f06e78)
2026-07-04 11:03:31 -05:00
Hugo Locurcio
d5ac5fa155
Fix .godot file icon saturation in editor file dialogs
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(cherry picked from commit 04961f14976609fdb5941ea029262373bfd693e5)
2026-07-04 11:03:30 -05:00
Gustavo Jaruga Cruz
e86d5a8ab6
Fix scene not requesting save for load as placeholder, adds missing undoredo.
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(cherry picked from commit fd26f46a0c5a1217831716fff9322ba867c8e7ba)
2026-07-04 11:03:29 -05:00
Alfonso J. Ramos
5694bcfbae
fix incorrect non-unique resource indicator
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(cherry picked from commit 259a37974eb88c1e276a551d52fb4c92ea36d3e7)
2026-07-04 11:03:29 -05:00
Natalie Martin
5ccc031eca
Editor: Fix crash in project settings when autoload has been freed
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The `EditorAutoloadSettings` class does not expect an autoload node to
be freed in between its initial instantiation and any calls to
`update_autoload()`. But this actually *can* happen if the autoload is
an editor script and happens to run something like `queue_free()`
shortly after being initialized.
When this happens, opening the project settings panel results in a
crash, since the editor is trying to locate data such as the node's
script after it has already been deleted.
To fix this, just verify that the node still exists prior to accessing
any of the node's data.
(cherry picked from commit 90d0be8fa34f69bd7cf3a40432a2504234fa5797)
2026-07-04 11:03:29 -05:00
Aaron Franke
657bed37fc
Fix extracting materials without a per-material override
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(cherry picked from commit fc31c5a4e9dcc2d095901a4b70f408620ed3f87f)
2026-07-04 11:03:29 -05:00
Rémi Verschelde
4174f2ecc8
Sync translations with Weblate
2026-07-03 11:19:18 +02:00
uno1982
fe6298e9da
Fix new resource locked when created via editable children in inspector
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When creating a new Resource via the inspector picker on a node that is an
editable child of another scene, _get_owner_path() would return the owner
node's scene file path (the external/child scene), causing the newly created
resource to get a path like 'child.tscn::...' instead of 'parent.tscn::...'.
This made the resource appear as foreign to the currently edited scene,
locking it as read-only in the inspector (showing 'cannot be edited in the
inspector') until the scene was saved and reopened.
The fix: after resolving the owner via get_owner(), check if that owner
belongs to a different scene than the currently edited one. If so, use
the edited scene root's path instead, consistent with the existing guard
for nodes that have their own scene_file_path set.
(cherry picked from commit 94e44424f06c318c2ce5dd79baa698f23cb75678)
2026-06-30 09:28:41 -05:00
Michael Alexsander
71f74307a6
Fix "Remove" button in MeshLibrary editor being enabled when it shouldn't
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(cherry picked from commit 8e9c1849a79c58e1832f4544db788c9e0131fcb6)
2026-06-30 09:28:40 -05:00
Michael Alexsander
fa145a756a
Fix MeshLibrary editor not properly handling read-only libs
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(cherry picked from commit b9c1a90efae7b1643da1450f44e86f4fffdba34e)
2026-06-30 09:28:40 -05:00
Pāvels Nadtočajevs
345cb13b3d
Fix asset store zoom mode crash in project manager.
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(cherry picked from commit 86ccc06decc85c69531a2865ec76d63db08ef835)
2026-06-30 09:15:10 -05:00
kobewi
4a576a0365
Don't edit current object after changing scene
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(cherry picked from commit a0abdc26e5639d54da9d084c8b7b7187e975f016)
2026-06-30 09:14:11 -05:00
Michael Alexsander
28b3b73269
Fix broken icons when moving the FileSystem dock to the bottom
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(cherry picked from commit c75b1bf5d3ddb3a07873e488fcd9000b9c8219bb)
2026-06-30 09:14:11 -05:00
风青山
e57fc9f439
Make the OptionButton match the width of the pop-up menu
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The difference in width compared to the popup is due to the potentially
different widths of the dedicated icons/styleboxes.
Make the width at least the width of the popup.
(cherry picked from commit b887d57671d88a754cff9ae8f7169ac46cbcb7c6)
2026-06-23 08:36:45 -05:00
Shaderman
532fceeb39
Fix context menu not opening favorite sections in Editor Inspector and remove the unused inspector_path concept
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(cherry picked from commit cc4055c5a252d9573251bb305610576da62806c7)
2026-06-23 08:36:44 -05:00
Silc Lizard (Tokage) Renew
d9a2356f3f
Make animation folding access cfg only at save/load project time
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(cherry picked from commit 7788fc4fd2d9c6c5e0dbbd2bd5215b06f1aca304)
2026-06-23 08:33:32 -05:00
Rémi Verschelde
c92ef757cb
Sync translations with Weblate
2026-06-16 22:53:41 +02:00
Thaddeus Crews
645638db91
Merge pull request #119751 from YeldhamDev/asset_version_touchup
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Improve version label visual in the asset dialog
2026-06-15 08:52:44 -05:00
othman alzahrani
6a4c61feb2
EditorPropertyArray clipping fix
2026-06-13 17:02:35 +03:00
Michael Alexsander
2fdeee8643
Fix incorrect release order for items in the asset store
2026-06-12 10:57:24 -03:00
Thaddeus Crews
463bde5426
Merge pull request #120164 from YeldhamDev/assetlib_fixes
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Fix some issues and crashes in the asset store
2026-06-11 15:18:56 -05:00
Thaddeus Crews
8879fa9c4a
Merge pull request #120104 from bruvzg/rtl_ind
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[RTL] Fix indent / list level not taken into account.
2026-06-11 15:18:55 -05:00
Michael Alexsander
f204ebaa39
Fix some issues and crashes in the asset store
2026-06-10 16:35:04 -03:00
Michael Alexsander
a43cc6ad2f
Fix assets with license type of "Other" not showing up
2026-06-09 16:02:20 -03:00
Pāvels Nadtočajevs
57ba88fba7
[RTL] Fix indent / list level not taken into account.
2026-06-09 13:25:11 +03:00
Pāvels Nadtočajevs
363610d752
[Editor] Fix SceneTreeEditor drop.
2026-06-09 10:04:29 +03:00