Fix .godot file icon saturation in editor file dialogs
(cherry picked from commit 04961f14976609fdb5941ea029262373bfd693e5)
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@@ -110,6 +110,7 @@ void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p
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HashSet<StringName> saturation_exceptions;
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saturation_exceptions.insert("DefaultProjectIcon");
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saturation_exceptions.insert("Godot");
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saturation_exceptions.insert("GodotFile");
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saturation_exceptions.insert("Logo");
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saturation_exceptions.insert("TitleBarLogo");
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