Thaddeus Crews
3badc0ee23
Merge pull request #119982 from jrouwe/119926
...
JoltPhysics: Change ConeTwistJoint3D to use cone shaped limits
2026-06-02 17:39:09 -05:00
Thaddeus Crews
a8b6402965
Merge pull request #119966 from bruvzg/mac_a_no_v_m
...
[macOS] Fix build with enabled ANGLE and disabled Vulkan/Metal.
2026-06-02 17:39:08 -05:00
Thaddeus Crews
9d2e20a046
Merge pull request #119977 from novalis/pa-spam
...
Pulseaudio: Do not report the same message twice in a row
2026-06-02 17:39:08 -05:00
Thaddeus Crews
95efa7f46a
Merge pull request #119975 from novalis/pa-null-pointer
...
Pulseaudio: Do not crash when getting latency when disconnected
2026-06-02 17:39:07 -05:00
Thaddeus Crews
fc3585607d
Merge pull request #119971 from DarioSamo/d3d12-command-list-creation-fix
...
Don't use CreateCommandList1 on D3D12.
2026-06-02 17:39:06 -05:00
Thaddeus Crews
cbc3aa33f6
Merge pull request #119970 from blueskythlikesclouds/area-light-cluster-spec-constant
...
Put area light cluster iterations behind a spec constant.
2026-06-02 17:39:06 -05:00
Thaddeus Crews
4d3bfd2b62
Merge pull request #119980 from TokageItLab/anim-time
...
Fix AnimationNode's branching by custom timeline usage
2026-06-02 17:39:05 -05:00
Jorrit Rouwe
3c599ae744
Change ConeTwistJoint3D to use cone shaped limits
...
This matches the behaviour in GodotPhysics3D.
2026-06-02 21:26:16 +02:00
Silc Lizard (Tokage) Renew
4b82c44607
Fix AnimationNode's branching by custom timeline usage
2026-06-03 03:51:41 +09:00
David Turner
e2da592ef3
Do not repeat a pulseaudio message
...
Partial fix for #54584 . This addresses the spam, but does NOT reconnect.
This doesn't address all possible pulseaudio spam -- just the one that I most
commonly see.
2026-06-02 11:59:58 -04:00
David Turner
7f14bfd6b1
Pulseaudio: Do not crash when getting latency when disconnected
2026-06-02 11:43:12 -04:00
Dario
568833cb86
Don't use CreateCommandList1 on D3D12.
2026-06-02 12:05:05 -03:00
Skyth
48f9cf19af
Put area light cluster iterations behind a spec constant.
2026-06-02 17:49:44 +03:00
Thaddeus Crews
417cd33bf6
Merge pull request #119968 from Chaosus/shader_update_syntax_highlighting
...
Properly update shader text syntax highlighting (for disabled regions)
2026-06-02 09:39:08 -05:00
Thaddeus Crews
105eb8d61d
Merge pull request #119842 from van800/shakhov/godot-cpp-natvis-removed
...
Remove the godot::String and godot::StringName from godot.natvis
2026-06-02 09:39:07 -05:00
Thaddeus Crews
9da915af9f
Merge pull request #119871 from chocola-mint/fix-#119769
...
Make `AnimationNodeAnimation`'s custom timeline processing logic compatible with `AnimationMixer`
2026-06-02 09:39:07 -05:00
Thaddeus Crews
dc0422466c
Merge pull request #119950 from KoBeWi/tooltip_slider
...
Fix EditorSpinSlider not showing tooltips
2026-06-02 09:39:06 -05:00
Thaddeus Crews
1abed4c810
Merge pull request #119890 from syntaxerror247/template-manager
...
Enable `touch_dragger` in `ExportTemplateManager` on touchscreen devices
2026-06-02 09:39:06 -05:00
Thaddeus Crews
339020a519
Merge pull request #119965 from kleonc/canvas_item_editor_center_at_round_fix
...
Fix `CanvasItemEditor::center_at` rounding
2026-06-02 09:39:05 -05:00
Thaddeus Crews
ee4c179b36
Merge pull request #119958 from bruvzg/tab_menu
...
Fix scene tab menu not updating tab bar.
2026-06-02 09:39:05 -05:00
Thaddeus Crews
29743b29c2
Merge pull request #119701 from Devil-Gaming-Studios/patch-1
...
Use `Vector2` for `LabelSettings` Stacked Shadows offset
2026-06-02 09:39:04 -05:00
Thaddeus Crews
dd0195d5b5
Merge pull request #119945 from Repiteo/ci/free-sanitizers-only
...
CI: Only free runner disk space when sanitized
2026-06-02 09:39:04 -05:00
Chaosus
b5d9b7a32b
Properly update shader text syntax highlighting (for disabled regions)
2026-06-02 16:19:24 +03:00
Pāvels Nadtočajevs
3bb55a2e07
[macOS] Fix build with enabled ANGLE and disabled Vulkan/Metal.
2026-06-02 15:31:43 +03:00
kleonc
3f17c3a8ce
Fix CanvasItemEditor::center_at rounding
2026-06-02 13:58:53 +02:00
Ravi Prakash Nag
ae594ad4dc
Use Vector2 for LabelSettings stacked shadows offset
2026-06-02 13:25:37 +02:00
chocola-mint
94d51d48df
Make AnimationNodeAnimation's custom timeline processing logic compatible with AnimationMixer
2026-06-02 19:39:09 +09:00
Anish Kumar
e66fe1a93a
Enable touch_dragger in ExportTemplateManager on touchscreen devices
2026-06-02 12:56:19 +05:30
Pāvels Nadtočajevs
88495e6cce
Fix scene tab menu not updating tab bar.
2026-06-02 09:48:23 +03:00
Ivan Shakhov
a87d3cbf99
remove the godot::String and godot::StringName from godot.natvis, those visualizers are going to be in godot-cpp ( https://github.com/godotengine/godot-cpp/pull/1977 )
2026-06-02 05:49:44 +02:00
kobewi
af132825e4
Fix EditorSpinSlider not showing tooltips
2026-06-01 22:38:13 +02:00
Thaddeus Crews
a64b7cb57d
CI: Only free runner disk space when sanitized
2026-06-01 13:46:06 -05:00
Thaddeus Crews
d569fcf207
Merge pull request #119497 from NoNormalDev/asinspectorui
...
Editor UI: Hide AudioStream filename in the inspector if it's width is negative or zero
2026-06-01 11:15:17 -05:00
Thaddeus Crews
2587d5181d
Merge pull request #119938 from NoNormalDev/spelling101
...
Fix spelling of "GDExtension" in the Export Template Manager
2026-06-01 11:15:16 -05:00
Thaddeus Crews
f3ec4cee64
Merge pull request #119872 from Ijtihed/fix-polygon2d-fast-path-aabb
...
Fix Polygon2D being culled against a stale AABB after editing vertices
2026-06-01 11:15:15 -05:00
Thaddeus Crews
73e08d2882
Merge pull request #118387 from Calinou/basebutton-fix-shortcut-feedback-time-scale
...
Fix BaseButton shortcut feedback being affected by time scale
2026-06-01 11:15:15 -05:00
Thaddeus Crews
24028e82fd
Merge pull request #117337 from kleonc/editor_plugin_remove_from_docks_dont_free_the_control
...
Fix `EditorPlugin::remove_control_from_docks` freeing passed control
2026-06-01 11:15:14 -05:00
Thaddeus Crews
9edad8884f
Merge pull request #119883 from KoBeWi/imexport
...
Fix MeshLibrary editor typo
2026-06-01 11:15:13 -05:00
Thaddeus Crews
ef3b82356d
Merge pull request #119755 from dalexeev/gds-fix-stack-clearing-resumed-coroutine-completion
...
GDScript: Move stack cleanup after resumed coroutine completion
2026-06-01 11:15:13 -05:00
Thaddeus Crews
973060e0f7
Merge pull request #119930 from bruvzg/dt_null
...
Fix drawable texture access before null check.
2026-06-01 11:15:12 -05:00
Thaddeus Crews
076428bdb8
Merge pull request #119823 from KoBeWi/ ♿
...
Disable version list while downloading template
2026-06-01 11:15:12 -05:00
Thaddeus Crews
17203c1658
Merge pull request #119880 from KoBeWi/MsPaint.txt
...
Improve some strings in ScenePaint2DEditor
2026-06-01 11:15:11 -05:00
Thaddeus Crews
5d5e27b2bd
Merge pull request #119919 from XenotriX/remote-tree-no-expand-on-select
...
Fix remote scene tree expanding selected nodes on reveal
2026-06-01 11:15:10 -05:00
kleonc
cdc278dfa6
Fix EditorPlugin::remove_control_from_docks freeing passed control
2026-06-01 14:47:06 +02:00
NoNormalDev
f2da5801e8
Fix spelling of GDExtension in the Export Template Manager
2026-06-01 13:03:58 +02:00
Pāvels Nadtočajevs
586d613f43
Fix drawable texture access before null check.
2026-06-01 09:35:34 +03:00
Tibo Clausen
df21ac92b8
Fix remote scene tree expanding selected nodes on reveal
...
This brings the remote scene tree in line with the local scene tree by
only expanding a node's ancestors but not the node itself when selected.
Previously, selecting a node in the remote scene tree caused that node
to be expanded, revealing its children. The local scene tree instead
only uncollapses the selected node's ancestors to bring it into view.
2026-05-31 19:58:16 +02:00
NoNormalDev
781744ddbd
Fix AudioStream filename text clipping in the inspector
2026-05-30 18:45:00 +00:00
kobewi
98bb65ec8f
Fix MeshLibrary editor typo
2026-05-29 23:10:05 +02:00
kobewi
4ff30699fd
Improve some strings in ScenePaint2DEditor
2026-05-29 20:33:58 +02:00