Fix crash in GLTFNode.get_scene_node_path
(cherry picked from commit c77ba84d6fee2dfcaa5fe0ece77ce1f687053acb)
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@@ -212,6 +212,7 @@ void GLTFNode::set_additional_data(const StringName &p_extension_name, Variant p
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NodePath GLTFNode::get_scene_node_path(Ref<GLTFState> p_state, bool p_handle_skeletons) {
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ERR_FAIL_COND_V_MSG(p_state.is_null(), NodePath(), "Cannot get scene node path because GLTFState is null.");
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Vector<StringName> path;
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Vector<StringName> subpath;
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Ref<GLTFNode> current_gltf_node = this;
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