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f9dc62b26570afd4e035db1d7a40fdee61ba92f7
godot/servers/rendering/renderer_rd/forward_mobile
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clayjohn c5346a62b0 Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
..
render_forward_mobile.cpp
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-21 18:32:04 -07:00
render_forward_mobile.h
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
scene_shader_forward_mobile.cpp
Fix shader error on mobile when using LIGHT_VERTEX
2024-05-04 11:02:05 -07:00
scene_shader_forward_mobile.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
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