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25264af5441a148e7ebc311b2b679c7ef8e404da
godot/main
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Lukas Tenbrink a30e7e1151 Avoid releasing main thread identity on platforms that don't need to drop it, making it a platform detail.
(cherry picked from commit 92cb8246a5b67b36482ea597f23773984f53cf37)
2026-07-30 11:26:19 -05:00
..
app_icon.png
Optimize PNG assets
2025-09-22 20:33:16 +02:00
main_builders.py
Buildsystem: Simplify format_buffer utility method
2026-04-21 23:18:42 +02:00
main_timer_sync.cpp
Remove unused includes in editor with clangd-tidy
2026-03-15 20:47:05 +01:00
main_timer_sync.h
Remove unused includes in editor with clangd-tidy
2026-03-15 20:47:05 +01:00
main.cpp
Avoid releasing main thread identity on platforms that don't need to drop it, making it a platform detail.
2026-07-30 11:26:19 -05:00
main.h
Tests: Tidy up compiled tests
2026-02-19 19:31:09 -06:00
performance.compat.inc
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
performance.cpp
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
performance.h
Split VariantCaster from binder_common.h
2026-03-10 17:59:33 +08:00
SCsub
SCons: Make builders prettier, utilize constexpr
2025-03-11 18:31:20 -05:00
splash.png
Optimize PNG assets
2025-09-22 20:33:16 +02:00
steam_tracker.cpp
Move ProcessID typedef out of OS
2026-03-04 15:00:45 +01:00
steam_tracker.h
Move ProcessID typedef out of OS
2026-03-04 15:00:45 +01:00
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