Files
godot/doc
Hugo Locurcio a7ea501145 Fix and improve Light3D bake mode descriptions
The description for `BAKE_STATIC` when using LightmapGI is actually
meant for `BAKE_DYNAMIC`.

(cherry picked from commit 8cad2c87502c7c2990d8e2526fbf28707f094710)
2026-07-30 11:30:02 -05:00
..
2026-03-25 17:07:39 +03:00
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