Files
godot/platform/android
uno1982 ea5c2a36d8 Android: Fix EditorSettings not instantiated error when running game
Add null check in getEditorSetting JNI call to match setEditorSetting.
Fixes error when game runner process calls getEditorSetting before
EditorSettings is initialized.

(cherry picked from commit 19bbd4ccdd22a5ac9ed134f93ceb0db9149a13ae)
2026-06-30 09:28:41 -05:00
..
2026-05-13 04:29:11 +05:30
2025-01-12 08:49:01 -06:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.svg and run_icon.svg are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.