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sequa/4.7.2
godot/editor/audio
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风青山 e57fc9f439 Make the OptionButton match the width of the pop-up menu
The difference in width compared to the popup is due to the potentially
different widths of the dedicated icons/styleboxes.

Make the width at least the width of the popup.

(cherry picked from commit b887d57671d88a754cff9ae8f7169ac46cbcb7c6)
2026-06-23 08:36:45 -05:00
..
audio_stream_editor_plugin.cpp
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
2026-03-04 16:23:23 +01:00
audio_stream_editor_plugin.h
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
audio_stream_preview.cpp
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
2026-03-04 16:23:23 +01:00
audio_stream_preview.h
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
audio_stream_randomizer_editor_plugin.cpp
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
2026-03-04 16:23:23 +01:00
audio_stream_randomizer_editor_plugin.h
Remove redundant _has_main_screen() overrides
2026-03-13 13:10:09 +01:00
editor_audio_buses.cpp
Make the OptionButton match the width of the pop-up menu
2026-06-23 08:36:45 -05:00
editor_audio_buses.h
Fix VU meter scale
2026-04-16 17:17:31 -03:00
SCsub
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
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