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ange/godot
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13,096 Commits 1 Branch 1 Tag
ff3e1eaeb3268e1f9721ced987ad77176f55d102
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2 Commits
Author SHA1 Message Date
Juan Linietsky b2412c72a0 Was missing clearing computed UVs, sorry, realized late. 2018-02-21 09:40:01 -03:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
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