Logo
Explore Help
Sign In
ange/godot
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
24,110 Commits 1 Branch 1 Tag
ec30cf0d2066d2edcbfdff097147fd836a0feb29
Commit Graph
5 Commits
Author SHA1 Message Date
fhuya 5eaaabceaf Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
volzhs 4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
fhuya 2c3536810a Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
wombatstampede 6e46701e64 Android: Include Joysticks/Gamepads which are available on app start. 2019-05-28 18:23:30 +02:00
Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
Powered by Gitea Version: 28.2.0 Page: 217ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API