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ange/godot
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77,006 Commits 1 Branch 1 Tag
53231879b378d8a4e690da8b94de0b2e115048da
Commit Graph
11 Commits
Author SHA1 Message Date
LuoZhihao 8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
Silc Lizard (Tokage) Renew 9cef0d5ca5 Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
Silc Lizard (Tokage) Renew 17d068963f Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
Silc Lizard (Tokage) Renew 96200abb97 Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
kobewi bc9d0c7835 Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
Silc Lizard (Tokage) Renew f1f152ea5a Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
Silc Lizard (Tokage) Renew 5d1a2a4216 Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
Silc Lizard (Tokage) Renew 4727c4f783 Fix incorrect warning on SkeletonModifier 2024-08-15 16:53:18 +09:00
Silc Lizard (Tokage) Renew e92a453840 Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
Lyuma 1ccf0c2947 Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
Silc Lizard (Tokage) Renew 04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
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