Commit Graph
5 Commits
Author SHA1 Message Date
Jakub Marcowski 5672bfd78d meshoptimizer: Update to 1.1.1
(cherry picked from commit f2b42696965815c7d1de1c4303b25e7b5d0ea7b8)
2026-06-30 09:15:12 -05:00
Arseny Kapoulkine 90ff46c292 Update meshoptimizer to v0.25
Also expose new flags as SurfaceTool enums for future use
2025-08-26 10:19:48 -07:00
Arseny Kapoulkine e2cc0e484e Update meshoptimizer to 0.22
The Godot-specific patch is just a single line now; removing this patch
will likely require adjusting Godot importer code to handle error limits
better.

This also adds new SIMPLIFY_ options; Godot is currently not using any
of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
2024-10-26 07:26:07 -07:00
Rémi Verschelde e4e61df438 meshoptimizer: Sync with upstream commit 8a7d69caa
https://github.com/zeux/meshoptimizer/commit/8a7d69caa68f778cb559f1879b6beb7987c8c6b7
2022-05-17 23:24:52 +02:00
reduz 77a045e902 Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00