Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
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@@ -244,9 +244,9 @@ const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape
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case DisplayServer::CURSOR_CROSS:
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return "crosshair";
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case DisplayServer::CURSOR_WAIT:
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return "progress";
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case DisplayServer::CURSOR_BUSY:
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return "wait";
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case DisplayServer::CURSOR_BUSY:
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return "progress";
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case DisplayServer::CURSOR_DRAG:
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return "grab";
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case DisplayServer::CURSOR_CAN_DROP:
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