Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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@@ -151,7 +151,7 @@ int main(int argc, char *argv[]) {
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/* Initialize the window */
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printf("let it go!\n");
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printf("let it go dude!\n");
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glutInit(&argc, argv);
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os = new OS_JavaScript(_gfx_init,NULL,NULL);
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#if 0
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