Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
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@@ -30,14 +30,14 @@
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#include "visual_script.h"
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#include <stdint.h>
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#include "core/core_string_names.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "scene/main/node.h"
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#include "visual_script_nodes.h"
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#include <stdint.h>
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//used by editor, this is not really saved
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void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
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breakpoint = p_breakpoint;
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