Rename Camera3D near and far getters and setters

Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
This commit is contained in:
Marcel Admiraal committed 2020-12-20 13:46:57 +00:00
1 parent e9d12f9e4e
commit ecf8ae5bcf
7 files changed
+35 -35

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+8 -8
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@@ -2210,8 +2210,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
}
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_distance > max_distance)) {
cursor.distance = (min_distance + max_distance) / 2;
} else {
@@ -2223,8 +2223,8 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
}
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_speed > max_speed)) {
freelook_speed = (min_speed + max_speed) / 2;
} else {
@@ -2714,8 +2714,8 @@ void Node3DEditorViewport::_draw() {
if (is_freelook_active()) {
// Show speed
real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_speed - min_speed);
if (!Math::is_zero_approx(scale_length)) {
@@ -2735,8 +2735,8 @@ void Node3DEditorViewport::_draw() {
} else {
// Show zoom
real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_distance - min_distance);
if (!Math::is_zero_approx(scale_length)) {