Fix expected argument count for Callable call errors

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Danil Alexeev committed 2023-09-29 20:00:10 +03:00
1 parent 19890614c6
commit aff767ef07
15 files changed
+70 -77

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@@ -140,7 +140,7 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
if (p_argcount == 0) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
r_error.expected = 1;
return Variant();
} else if (p_argcount == 1) {
//noooneee