[GDScript] Fix get_argument_count for lambda Callables

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A Thousand Ships committed 2024-07-05 13:53:56 +02:00
1 parent 20ba2f00bd
commit aa28782be3
3 files changed
+23 -2

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@@ -84,7 +84,7 @@ int GDScriptLambdaCallable::get_argument_count(bool &r_is_valid) const {
return 0;
}
r_is_valid = true;
return function->get_argument_count();
return function->get_argument_count() - captures.size();
}
void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
@@ -204,7 +204,7 @@ int GDScriptLambdaSelfCallable::get_argument_count(bool &r_is_valid) const {
return 0;
}
r_is_valid = true;
return function->get_argument_count();
return function->get_argument_count() - captures.size();
}
void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {