Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam committed 2017-09-02 01:59:26 +02:00
1 parent dac150108a
commit 9c63ab99f0
38 files changed
+129 -86

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@@ -516,7 +516,7 @@ public:
} else {
//yield
Object *object;
Object *object = NULL;
switch (call_mode) {