Adapt platforms to AudioServer refactoring

Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
This commit is contained in:
Rémi Verschelde committed 2017-01-16 19:19:45 +01:00
1 parent 6a3dae5be9
commit 7b059965e8
34 files changed
+123 -316

No files matched your search

+5 -26
View File
@@ -27,24 +27,24 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_javascript.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "core/io/file_access_buffered_fa.h"
#include "drivers/unix/file_access_unix.h"
#include "drivers/unix/dir_access_unix.h"
#include "servers/visual/visual_server_raster.h"
#include "main/main.h"
#include "core/globals.h"
#include "stdlib.h"
#include "emscripten.h"
#include "dom_keys.h"
#include <stdlib.h>
#include <emscripten.h>
int OS_JavaScript::get_video_driver_count() const {
return 1;
}
const char * OS_JavaScript::get_video_driver_name(int p_driver) const {
return "GLES2";
@@ -261,27 +261,6 @@ void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int
ERR_PRINT("Initializing audio failed.");
}*/
print_line("Init SM");
//sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerJavascript );
print_line("Init Mixer");
//audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->init();
print_line("Init SoundServer");
spatial_sound_server = memnew( SpatialSoundServerSW );
spatial_sound_server->init();
print_line("Init SpatialSoundServer");
spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
spatial_sound_2d_server->init();
//
print_line("Init Physicsserver");
physics_server = memnew( PhysicsServerSW );