Added a simpler/faster way to bind script languages instance wrappers to Godot

This commit is contained in:
Juan Linietsky committed 2017-07-16 12:40:23 -03:00
1 parent 40ab9adec3
commit 4366b7c8b0
4 files changed
+37 -6

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@@ -66,11 +66,6 @@ bool ScriptServer::is_scripting_enabled() {
return scripting_enabled;
}
int ScriptServer::get_language_count() {
return _language_count;
}
ScriptLanguage *ScriptServer::get_language(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);