Added a simpler/faster way to bind script languages instance wrappers to Godot
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@@ -66,11 +66,6 @@ bool ScriptServer::is_scripting_enabled() {
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return scripting_enabled;
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}
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int ScriptServer::get_language_count() {
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return _language_count;
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}
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ScriptLanguage *ScriptServer::get_language(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);
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