Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
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@@ -32,7 +32,7 @@
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#define PLUGINSCRIPT_SCRIPT_H
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// Godot imports
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#include "core/script_language.h"
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#include "core/object/script_language.h"
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// PluginScript imports
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#include "pluginscript_language.h"
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#include <pluginscript/godot_pluginscript.h>
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