-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -2815,7 +2815,7 @@ VisualScriptLanguage::VisualScriptLanguage() {
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_debug_parse_err_node=-1;
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_debug_parse_err_file="";
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_debug_call_stack_pos=0;
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int dmcs=GLOBAL_DEF("debug/script_max_call_stack",1024);
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int dmcs=GLOBAL_DEF("debug/script/max_call_stack",1024);
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if (ScriptDebugger::get_singleton()) {
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//debugging enabled!
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_debug_max_call_stack = dmcs;
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